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Warhammer Painting Guide
Painting Theory

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This page is dedicated to the theory of painting. You may think that theory is some thing that can be overlooked, but it is just as important as the actual painting.

Make sure to read this section





I made these trapezoids in paint


I'll try to include as many pictures as possible since everything about this hobby is visual I feel that there should be many pictures included in the guide. Even if it just is Theory and not actual practice

Painting Theory

First, I will explain why Highlighting and Shading is complete and utterly necessary. 28mm miniatures (here-fore mentioned as minis) are so small that they do not cast their on shadows. We have to do this for them with paint. This adds an aspect of realism to the miniature. What we have to do is trick people into thinking that there are shadows that arent really there. Its just like in a normal painting except that we have a 3 dimensional canvas to help us have an idea of where to apply these Highlights and Shades.


In the picture above you can see where you must apply your Highlights and Shades. The spots where the light is reflected are where you have to apply highlights, The recesses are where you have to apply shades. You can do this with your own miniatures if you have any doubts by holding the up to a light.

Let me give you an example: As you can see the trapezoid on the left looks flat and 2D but the one n the right looks like a blue wall in perspective instead of a trapezoid. This optical illusion is what you want to achieve on your minis. You do this by keeping dark colors in the recesses and bringing light colors out at the top.

(Doesnt it look nice?)


Hue: A particular gradation of color; a shade or tint
Shade:The degree to which a color is mixed with black or is decreasingly illuminated; gradation of darkness
Highlight:An area or a spot in a drawing, painting, or photograph that is strongly illuminated
Gradation: series of gradual, successive layers; also a style of painting where
succesesive layers are built up to produce highlights and shades
I found these definitions at